Back to Work, Project Queel 2008
Well after a leave of absence I’m back to work with the guys at NPC With Jobs. Incase you aren’t familiar with the mod group I’ll give a little plug for it here. Basically it is a mod for the game Elder Scrolls IV: Oblivion. It adds to the game a whole new island called Aledra and it also implements a new job system for the NPC’s(as the name suggests) That’s only scratching the surface. The mod offers a whole new experience to the game. With jobs like Miner, Lumberjack, Merchant, Hunter, Sawyer, and Fisherman, already implemented and Guard, Black Smith, Miller, Brewer, Innkeeper and Baker on their way on the next release, there is a lot to look forwards to. Each citizen have needs to which they must attend to. We are constantly increasing the number of needs and tweaking their stats for realism and performance. The economy has been significantly revamped on the island, and the trends are starting to move to the mainland, so stay tuned. You can find our website here. Included is a link to the forums and our moddb profile.
Hehe, I should keep a copy of that.
Implemented Jobs: Current Version 0.9.8
Forrester: someone who plants trees, usually to replace those that have been cut down.
Lumberjack, someone who cuts down trees, and sells the logs.
Sawyer: someone who cuts wood. They take the logs from the merchant and produce wood planks and sticks to sell.
Fisherman: someone who catches fish using a fishing rod. The fish are a source of food and are also sold.
Hunter: someone who kills certain types of animal for their meat. Meat is a source of food and also can be sold. Uses a bow and arrow to hunt.
Miner: uses a pick to excavate types of rock/minerals/metals in mines. These items are then sold.
Farmer: someone who tends a farm in all its facets. He sows and harvests fields, tends animals, picks fruit, …
Merchant: someone who buys and sells goods for profit.
Tax collector: someone who periodically collects taxes from all inhabitants of a town. These tax incomes are used to pay the communities’ workers and expenses.
Traveling merchant: a special kind of merchant that follows a route to buy/sell goods from town to town.
Up and Coming: Version 0.9.9
Miller: takes wheat and mills it to flour.
Salt distiller: distills salt out of salty water, can be used for cooking and possibly preservation.
Baker: makes bread uses the flour form the miller.,
Animal vendor: buys and sells animals in a special animal market. Travels around with them from town to town.
Blacksmith: creates and repairs weapons and tools. Could also be making iron and steel parts to be used by other craftsmen.
Innkeeper: runs an inn where homeless people or guests can sleep at night, and where meals are served at a fair price, although the last is relative.
Butcher: buys up animals for their meat. Yes it’s true, meat comes from animals and not from the programmer gods.
Brewer: creates beverages (wine, beer, ciders) from certain ingredients.
Guard: protects the helpless townspeople from wild animals and crazy players. Maintain law and order. Will not be psychic.

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