Starting a Game: CodeName Workup
Well I’ve decided that the best way to increase my knowledge of C++ is to make a game. The question is, what do I shoot for, do I go big and learn along the way? Or do I tone it down a little, or finally just make another pong clone.
Now I have never written a game in C++ and I have only a small clue where to start. So I thought I would make a blog so I could chronicle my learning as I go.
Here is a little bit of info about the game I want to start making:
Phase 1
- Artwork
- Needed
- Player Ship + Upgrades
- NPC Ships
- Small Ship
- Raider
- Scout
- Space Slime
- Medium Ship
- Freighter
- Large Fighter
- Unknown Craft
- Large Ship
- Cruiser
- Lrg. Freighter
- Small Ship
- Needed
- Space Background
- Carrier
- Exterior and Hanger
That is a list on what I need to do first before I start any of the actual programming. You can think of the game as sort of like Freelancer, except slower, third person, and not as good ;p

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